This week, I worked with Rebecca to come up with the storyboard and plot points for our game (refresher: AI governmental ambassador goes haywire, and its your job to fix it (or not)). We have decided to host it on Twine, and that it won’t revolve around our characters. However, our characters will be involved in the story as background characters or delivering messages to the player. The player also won’t be required to interact as their character, though that could certainly be interesting! We’ve decided to divide the game into chapters, with each section focusing on a different conflict. Chapter I is the beginning, Chapter II will have the bulk of the AI conflict, and Chapter III will be the epilogue. With Twine’s choose-your-own -adventure format, the way that these three sections interact with each other could change drastically depending on how the player chooses to interpret the prompts. We are going to finish the game next week! While I think it will be time consuming to create different narratives that all interact with each other and come back to the same conflict will be time consuming, I don’t anticipate the actual writing to be much of a setback.
And, unlike always, no Daily Creates to share this week!