This week was busy! My group fell a little behind schedule, which at the beginning of the week felt fine, but towards the end, I could feel myself playing catch up.
Monday, we were supposed to film our confessionals and the fight scene but Masie had a last minute emergency, so she couldn’t come to film anymore. The rest of us still met up to record our confessionals, and we decided we would meet again on Wednesday to film the fight scene. Stuff happens, so everyone was very understanding, but this set us behind two days. We were done filming the fight scene by 4:00 on Wednesday, and we split up who edited what scene. This meant we had until Friday morning to edit the individual scenes so Martina could put together all the scenes in the afternoon. Tuesday to Wednesday night I spent editing the SupremeSkillShare commercial, which ended up taking longer than I thought, but I finished it and was glad to have it off my plate. Thursday I spent editing the fight scene and the phone call scene. The phone scene took me a while because something that I struggle with in this class is finding the right volume for speaking and music. I want the speaker’s voice to stand out but I don’t want the music to sound too distant. The fight scene also took me a while, but it is a longer, more complex scene, so that made sense to me. Martina worked on compiling the clips today and we’ve been sending a draft of the project back and forth to make sure there are no errors.
This week has been busy and stressful, but I have had so much fun working on this project. My group members are creative and hard working, which made the process so easy. Meeting up with them was also really fun, and I am happy to say I made some great friends along the way. I love how this project came out! You can watch the video and read more about it here.
Drum roll please- our game is done! Rebecca (of Rebecca’s Radient Realm) and I created a game for our final project, hosted on Twine. We incorperated multiple sounds and designs, as well as a tech-noir themed script. I implore you to go over to Rebecca’s Radient Realm to play our final project!
We did some brainstorming during casual conversation throughout the week, and then sat down on Thursday to get all of our “must have” ideas on paper. I’ve attached a photo of our Google Document here! Once we got working in Twine, some of our ideas moved around and we realized that the story progressed much faster than we thought that it would.
Moving into Twine, I worked on the script while Rebecca figured out how to import audio and images. I first mapped every decision out, as well as how everything would intersect with each other. After that, I just started writing, and everything came together. I’ve attached a very zoomed out image (no spoilers!) of most of our game.
What I learned and how I used it:
Creative Writing: this is probably one of the biggest things that I learned in this class, and certainly what I showed off during this project. I’ve always enjoyed analytical writing and feel like I’m good at that, but having to write creatively and as my course character was a struggle for me at the beginning of this semester. Wanting to do that for my final project was something that I didn’t expect, and I doubly didn’t expect to really, really like how it was turning out! I found myself getting excited for the end of the story, and having a lot of fun putting in easter eggs and references to other ds106 things. I can confidently say that I feel like I’ve improved, and I think the story execution is strong (if you don’t feel like it is, please don’t tell me!).
Integration of Multimedia Design: While I wasn’t in charge of the audio design for this project, I have gotten better at conceptualizing the use of multiple media formats in projects. With the combination of video and audio projects that I’ve completed this semester, I’m much more able to work in those formats. I’m also more able to make space for them in other projects, which leads to a fuller, more interesting final result.
Time and Self Management: Not visually present, my ability to manage my time when it comes to an asynchronous workload has improved. I got much better at estimating how long things would take me, and finding time in my day to work on them.
Planning (to a point): I’m not much of a planner when it comes to creative projects. I don’t like to rough draft, and I don’t like to storyboard. This project forced me to do that, at least a little bit, and I think it turned out better because of it. I’m really trying to get better about drafting, but the instant gratification is just so appealing!
Domain of One’s Own/Website Organization: Does this count as a skill involved in the project? DOOO was my sworn mortal enemy coming in to this semester, and I think that we now just mutually dislike each other instead of full-blown hate. I find this website difficult and not very intuitive, but I’ve grown used to the interface. Making this blog post now is a breeze!
This week, I worked with Rebecca to come up with the storyboard and plot points for our game (refresher: AI governmental ambassador goes haywire, and its your job to fix it (or not)). We have decided to host it on Twine, and that it won’t revolve around our characters. However, our characters will be involved in the story as background characters or delivering messages to the player. The player also won’t be required to interact as their character, though that could certainly be interesting! We’ve decided to divide the game into chapters, with each section focusing on a different conflict. Chapter I is the beginning, Chapter II will have the bulk of the AI conflict, and Chapter III will be the epilogue. With Twine’s choose-your-own -adventure format, the way that these three sections interact with each other could change drastically depending on how the player chooses to interpret the prompts. We are going to finish the game next week! While I think it will be time consuming to create different narratives that all interact with each other and come back to the same conflict will be time consuming, I don’t anticipate the actual writing to be much of a setback.
And, unlike always, no Daily Creates to share this week!
The links I have used so far, despite so much time being poured into to is not getting longer just more detailed.
Just some of the things I have been doing, messing with audio and visuals trying to create something from the ground up with the tools I have. I make the voices with an online software and then take them to audacity to tweak then in an attempt to add more emotions behind them through pitch and volume control. I try to fill in the gaps with sounds and visuals to express things momentary loss of sanity and excitement. I am trying to do everything at once for the sake of timing since I am doing my best not to be a perfectionist and over stress about it. I simply need to get my message across first and foremost.
But uh I have been going from free sound. audacity and Canva for the last week now trying to develop my work further.
Since it’s already Thursday and I have just so much other work to do I did not get the chance to post earlier in the week.
This week was great. The work was easy and the Daily Creates were fun
Daily Creates
This week, I did Wednesday’s, Thursday’s, and Friday’s Daily Creates.
For Wednesday, the prompt was to use the Secret Agent Name Generator. The name I got was Agent Copper Nightmare. I then looked on Canva to find a design that matched the name. Because of the word ‘copper’, I wanted to find someone with a hair color that was as close to copper as possible. I also wanted the character to be evil because of the word ‘midnight’. I ended up landing on this design. I incorporated the dark clouds in the background for an eery effect
For Thursday’s Daily Create, the prompt was to use an overheard quote as an epigraph. The quote I overheard was “It’s all fun and games when you’ve placed all the boxes, and it’s not working because you misplaced one comma.” I was inspired by the lyrics from the song Take a Break from Hamilton:
In a letter I received from you two weeks ago I noticed a comma in the middle of a phrase It changed the meaning, did you intend this? One stroke and you’ve consumed my waking days It says
“My dearest, Angelica” With a comma after dearest You’ve written “My dearest, Angelica”
The original conversation was about coding, but I took some artistic liberties to have the poem match the theme of the previous lyrics. Here it is:
“It’s all fun and games when you’ve placed all the boxes, and it’s not working because you misplaced one comma.”
You misplaced the comma
It changed the meaning
One wrong stroke
transformed the message
Spell check didn’t catch it
Was it really a mistake?
The last Daily Create was my favorite of the week. The prompt was to show your pet for National Pet day. I love my pets more than anything and I will take any chance to show them off! Here they are:
I procrastinated doing the Daily Creates this week but I got lucky and ended up with good prompts!
Final Trailer
The assignment for this week was to make a trailer for our final project. My group’s theme for the project is a reality show with our course characters. We met up in the HCC studio to record the trailer on Monday. We stayed for about 45 minutes and took a lot of different shots. Martina edited it and sent it over today and it came out so good!
This week was great and seeing the finished trailer was the perfect way to end the week!
I felt inspired by my stabby baby. I admit I rerolled after I got a river fish…I was like whaaaa that’s dinner not a pet. I used picrew for my spy, it was an interesting name reminded me of those British spies with the round table names. As for the one for today I hear that quite a bit so seemed right to give it a deeper meaning. I am all for chaos. Anarchy and what not, civil disobedience boo yaa. Maybe that’s just because I am young. This week I also worked on my trailer for the project it came out cutely but as I work more the further away, I seem to stray from being a cute ai to something eviler. Still not all AI is bad y’all they were programmed with a task and there for are simply there to complete it. Who are we to give labels like good and bad when we are the problem. Me and Canva are busy being besties as I am and move audios and clips and scenes.
Trying to avoid photoshop but if I will go even deeper!
I listened to Noir Games, which aired after my group’s radio show. One of the things that struck me most about this show was their use of computereized voices as well as a cloned Dr. Oblivion! I was really impressed that the creators of this show were able to convey such emotion and personality through voices that were clearly not human. I did find it a bit confusing trying to figure out who was talking at a couple of points, but overall I think their format was effective.
The balance of all the voices was great, and it was so neat that stero was used and that different voices were coming from different sides of a table. The sound effects were jarring at first, but ultimately ended up working well with the show.
I haven’t been exposed to any radio-game-shows, but it was very enjoyable! I think it was a clever way to tie in the tech-noir theme and jokes without feeling like they were putting a hat on a hat. Through this class and one of my other classes, I’m realizing how hard it is to engage with futuristic themes without making it feel like a cheesy sci-fi movie, so I commend Noir Games for that.
In terms of listening to my own group’s show, Days of Crime and Roses, I don’t have as much to say. It was a lot of fun to have a somewhat synchronous experience with the other folks in this class, and I love getting feedback, so lurking on Discord was great. I was more critical of things hearing it over the air than I was listening to it on my laptop, but I think more of that has to do with the public setting rather than the actual radio. It was neat to get to go on air with Rebecca and talk about our process a bit!
This post is doubling as my Weekly Sumamry, so as always, The Daily Creates.
For this week’s Daily Creates, I did Tuesday, Thursday, and Friday’s. For Tuesday, I struggled to make art with a question mark. The vague Daily Creates are either the best or worst for me. Some prompts, I love the freedom to do what I like, but for others’, I have no idea where to start. I ended up deciding to do a word cloud in the shape of a question mark. I was surprised to see no one else had done this yet. I used synonyms of the word “question” and then questions such as “who, what, when, where, why?” I put those words in a word cloud generator and messed around with the colors until I got a result I liked. Here it is!
For Thursday, the prompt was to make a story out of undecipherable text. The leaves on the book reminded me of a beanstalk, so I thought maybe the text was the original storytelling of Jack & the Beanstalk. While unlikely, it’s definetly not impossible because the story of Cinderella dates all the way back to the Tang Dynasty (my source in case you don’t believe me.) To make this piece, I used canva and found a graphic of someone climbing. I added the graphic and a few sentences from the story. Here is my daily create!
For Friday’s Daily Create, the prompt was to point out some irony. I had some trouble thinking of an example but then I remembered one of my favorite childhood movies: Tinkerbell and the Great Fairy Rescue. In the movie, there’s a storm which means the fairies can’t fly so they have to walk everywhere to find Tinkerbell. At one point in the movie, there is a shallow mud stream that the fairies have to cross, but the garden fairy hates mud. She owns up to the irony of it, and the line was so quotable that it started trending on TikTok. Here is the video.
Commenting
The first thing I commented on was Carson Frank’s Daily Create about the unreadable text. Carson’s DC was that the book invented the traffic cone. I said, “What a brilliant invention! Great for directing traffic, and great for people to steal when they’re drunk. It makes me wonder what they were using that cone for.” My comment was playfully sarcastic, which I’m not sure if it reads that way, but it’s a funny idea to think traffic cones have been around since before traffic. I then commented on Liv’s Door Daily Create. She said that behind her door was an infinite doorway, and she made it a gif. I was really impressed because the gif came out great! I said, “Ooo! I’m impressed with this gif! It came out so well! But the idea of infinite doorways is anxiety inducing ” The gif looked really good, and I was really impressed with Liv’s skill. Next, I commented on Cinder’s unreadable text DC, theirs was my favorite from the week. They found an illustration that looked like men in a pool and said it was the first pool party, which was very creative. The thing that makes me laugh, is that the men are naked and the water is green. I commented, “Hahaha I love this idea and the added speech bubbles make it even funnier. But there’s one aspect that I can’t overlook… if that’s a pool, why is the water green? What are they doing in there?” I am very curious to know if that crossed Cinder’s mind when they made that Daily Create. The last think I commented on was Ryee’s question mark daily create. They used Procreate and played around with the the different brushes to create a question mark. I commented, “I like the chaoticness of this brush! I love Procreate, it’s so much fun to doodle on!” Last I checked, procreate is only available on the apple store, which stinks because I don’t have an iPad and I would love to have the app on my laptop.
This week was very chill which was amazing because I was swamped with 100 other things this week. I’m really looking forward to next week and filming my trailer with my group.