Category Archives: AudioAssignments

dr oblivion is part cyborg now

Sound Effect Story

I decided to play around with Audacity and use Freesounds to tell a story about navigating the airport and a flight taking off.

I had never used Audacity (or any other audio editor) before, so I found it somewhat challenging figuring out the formatting. I ended up just playing around with it for a while until I got my desired audio story! The story is pretty mundane, but recognizable enough to get the listener to understand what is going on.

dr oblivion is part cyborg now

Assignment Bank: Creating a DS106 Radio Bumper – Best Tunes with the Best People

https://assignments.ds106.us/assignments/create-a-ds106-radio-bumper/

Now that we have a #ds106 radio up and running creating a 15 to 30 second bumper for the station.

This was my first attempt at a radio bumper, and I focused my attention on creating a catchy phrase. I came up with “The best tunes with the best people” and looking back at it I could’ve made something more clever but this will have to do. Something I had to work through was the audio only playing through one side of my headphones but I soon figured out that I needed to go into the settings of Audacity and split the audio channels. You can never know too much about the software we use! I’m still an Audacity rookie, so there will most likely be more of these learning lessons.

dr oblivion is part cyborg now

Assignment Bank: Sound Effect Story – Entering a Spooky Castle

https://assignments.ds106.us/assignments/sound-effects-story/

Tell a story using nothing but sound effects. There can be no verbal communication, only sound effects. Use at least five different sounds that you find online. The story can be no longer than 90 seconds.

I used sounds sourced exclusively from Freesound.org to create a story where a man enters a spooky castle and potentially doesn’t make it back alive. There are some supernatural elements to the sounds used, such as weird alien noises that are indescribable in daily life.

The story starts off with a whispering man, then our main character is transported to the haunted castle. He opens the door only to find a void of black and the emergence of an unknown extraterrestrial being. Then his screams can be heard echoing throughout the castle, never to be heard again.

Audacity was surprisingly simple to use for mashing together sound effects clips like this, it made me feel more comfortable with working with the software in bigger projects in the future.

dr oblivion is part cyborg now

Spooky Dialogue – Creepy Dr O

I used some audio from Dr Oblivion and had some fun with it. The words I isolated and played with are AI, do, need, and or take them. I layered this in with sounds from Freedsound.

This clip I made makes me think of a poltergeist. Take them! Not sure what Doctor Oblivion wants to take but there it is.

dr oblivion is part cyborg now

ds106 radio show indoctrination: a bumper

I didn’t have much of an idea of what to do for the assignment so I asked Dr. Oblivion really nicely and here’s what he said.

Following his instructions I then looked through Freesound for fun jingles to use that fit the theme of AI and decided on this one LoveOnRadio. I thought the electronic music and catchy tune worked well.

For the informative bit of the bumper I wanted to use Dr. Oblivion so I sent him this request: Can you say these things for me? “This is the ds106 radio show where we can all sit down and discuss important topics like AI usage and its place in our world, different forms of media production, and much more. Tune in now!” And of course, being Dr. Oblivion, he added some edits to my script to make it his own which was kind of him since he’s so busy these days.

Finally, I imported both files into Audacity, adjusted volume levels, trimmed them down, and added a fade to the end. I would definitely listen to this show.

dr oblivion is part cyborg now

Audio Storyboard!

I wanted to do a story of someone running and finding a good camp spot. I used Audacity to just add a ton of nature clips and mash them together. It was hard to think of a concept but I just started listening to different audios and put them in a good order I thought sounded nice. I added footsteps first and really liked it, I wanted it to almost sound like the person was going through different habitats but then I thought it would be fun to make it night time so thats what I did! I wanted it to have a nice bonfire sound with the night sky and have a more relaxing sound. I also added a yawn and a zip as if someone was zipping up a sleeping bag. I think making a story out of audio was a different learning experience, it is such a cool and unique way of telling a story.

As I did research, I found that a story is told by sound in audio storytelling, which combines spoken word, music, sound effects, and background noise to create a well-planned experience for listeners. Audio storytelling, in contrast to typical written narratives, is a potent medium for expressing ideas and emotions because it uses the aural sense to stimulate emotional reactions and vivid mental pictures.

Audio storytelling is a solid and fascinating narrative medium that builds connection, empathy, and creativity in its listeners. As technology advances, the possibilities for creative and captivating audio storytelling experiences are virtually limitless. It was enjoyable for my first time doing audio storytelling!

-Reese Kubricki

dr oblivion is part cyborg now

Played From Another Room – Audio Assignment

You wake up in chains in a room you’ve never seen, the last memory you have being of AI taking over. There is a soft Catholic church song being played in the back, so close that it sounds real, yet so distant in the echoes. The radio in the corner of the room is playing something, a message, but it never quite gets through. The bell tells you your time is running out.

I got a little bit eager with this one and skewed the rules a bit (not really, just went above what the directions were!) but here is my Audio Assignment, and here is the prompt,

This media assignment has two parts. First, edit a song to sound like it is playing from another room. The audio should sound muffled and the bass should be prominent. Here is an example of this effect and here is a tutorial on how to do this. The second part of this assignment is to write a weirdly specific description of your song. Here is an example of a description.

No one said I didn’t have to add more sounds . . . but I had so much fun with the other Audio Assignments and adding sound to add eerie vibes that I had to again! And this one I put a lot in, so here’s my walkthrough using Freesound, as always..

I used this Catholic church folk song that I found, because it already sounded a little faded and I thought I could make it eerie. I put this in Audacity, and instead of using the tutorial that the assignment had, I went in search of my own, because this one wasn’t on Audacity. I found this tutorial on YouTube, which just had me mess with the Low-Pass Filter. After that, I also played with the bass a little bit and then lowered the volume on it.

In the background, I also added a very soft wind sound. It’s barely noticeable, and mostly just adds white noise, but I think it’s nice and makes it feel heavier. I also put this in the Low-Pass Filter to make it sound distant.

Now, starting from the beginning, the first sound we hear outside of the song and wind is some synthy morse that is probably gibberish (but if it actually says something, pretend it doesn’t . . . or that it does, I guess!) I liked the different radio-like sounds this had, and I imagine in the room, there is a radio somewhere that is playing this.

The next sound is the slight rustle of chains. I imagine this is the protagonist realizing that they’re chained up!

Following this is just another muffled message from the radio. It’s incoherent, and over before you even realized it started.

Next is some knocking, that I added just to make it a little more creepy. This sound also got put through the Low-Pass Filter to make it muffled and distant, as I imagined it in a different room, like the protagonist is hearing it through the walls.

Directly after the knocking is some more morse code, yet this one actually has a message. It says “peace and love” which feels so eerie in this environment. I imagine this message is coming from AI, almost in a snarky, sarcastic way . . . reminds me of a certain AI I know . . .

And again, more knocking. This one is louder, more intense, more threatening. It’s beginning to get a little bit scarier, and you feel a lot more uneasy than before.

Following the knocking is the sound of chains rustling against something or dragging against something, and this sound was also put through the Low-Pass Filter. I wanted to set in the idea that there were more, that this wasn’t the only person, but also, this sound has a creepy feel, like it’s coming from the people (AI?) that put the protagonist here.

As soon as the chains are quiet again, there is a very soft sound of a clock ticking. It’s here to symbolize that your time is running out, that this is the end. It builds tension with each soft tick, despite the sound not changing in any way . . . until . . .

The clock is chiming. It’s time. Time’s up, that’s it. And as the clock chimes, as you realize you ran out of time, there is a synthy noise that starts getting louder and louder and more and more intense. The wind starts getting louder and heavier, still muffled slightly from the distance. All the while, you can still hear the clock ticking, and you can still hear the sound of the song, but it’s getting drained out by the synth and the wind, until there’s nothing else.

I think it’s pretty cool, if you ask me. THIS IS FUN!!! Sorry for everything I said about audio engineering, I take it all back, all I needed was a good night’s sleep and some motivation and BAM here we are.

I’d like to say that this is slightly inspired by a teaser for a song by the KPOP group ATEEZ (thank you ateez i love you ateez). They did this teaser live and out of nowhere with no context at all, and it was just creepy and weird and all the sounds were random and then there was suddenly morse code. While this teaser also pairs visuals to paint the scene, when you look at the unchanging scene for 30 minutes, you start focusing more on the audio. I tried to take a similar approach that just made this seem so weird and creepy. There’s also a bell that plays in the teaser, and I wanted to find a bell to fit for mine too, but none of the audios clicked well for me. The clock was the next best option!

But yeah! I hope this was cool! I also hope I helped some people with the assignment with the link to an Audacity tutorial!

dr oblivion is part cyborg now

Spooky Season – Audio Assignment

Did you get the chills?

The prompt for this Audio Assignment was,

Within this assigment, you must find some spooky sounds and create a scary audio clip. Select more than four sounds and overlap them on a program like Audacity. You can use Freesound to select your sounds. Make them as spooky as possible. Good luck!

So, obviously, I did just that.

I wanted to keep it kind of anonymous, let your brain fill in the story. I got all of my sounds from Freesound, as always (what a good source of sounds).

I wanted a white noise sound in the background that would stay the entire time, something eerie and creepy . . . weird, even. It’s there to build ambience, to set the mood rather than setting the scene. To set the scene, I added wind noises to create an environment. I also added footsteps to create texture, making sure the audio I found was on concrete or at least something hard, because I imagined it as such. Maybe it’s an alleyway, but I think it’s just an abandoned road, because the wind isn’t bouncing off of anything and the ground is hard.

One little thing to paint the story with the footsteps is that I paired them with the eerie environment. I stopped them, paused them and cut out the audio there abruptly, as our main character pauses after hearing the baby laugh. Another little thing, I kept the main character breathing shakily throughout it, but upon hearing the laugh, she not only stops walking, but she stops breathing, holding her breath.

She keeps going after the laugh stops, catching her breath again, and it’s just her breathing with the white noise, wind, and her footsteps, until there is the distant, barely there sound of a child singing. Only this time, she does not stop, and she doesn’t run ahead, because just after the child sings, there are two sounds that play out that create tension, one like a catherdral, and one almost like a jumpscare. But you keep hearing her footsteps and you keep hearing her breathe: she’s still going.

And then it ends.

What happens next? I don’t know, maybe she starts running as the child laugh gets closer. I was originally going to end it with a “boo!” from a child, like it jumpscares her and that’s the end, but I couldn’t find a good enough audio for that, so the end is ambiguous.

This was so much fun . . . I don’t like creepy things, but I play horror games and if there’s one thing that is so important about horror, it’s sound. It’s the ambience. It’s the scene that you make through audio to fuel visuals in your brain, to let your brain freak you out more and more over the littlest of sounds. It’s so so cool.

Also, I believe this was a student from a few years back, but I listened to this as inspiration (I was going through the assignments) and I just think they did a really good job and that was really cool, so I just wanted to promo it!

I’d be interested to see if anyone from this semester does this assignment . . . I wanna see all the creepy scenes we can build through audio!