Author Archives: Cinder

Trouble in Paradise!

Synopsis

When robots crash their ship on Aether island while searching for humans to study, a secret rebellion gets together to take them down and save their home! In this silly story created on the game called Animal Crossing, we have Roxi the spy, Theo the hacker, and Jack the brawn who have to work together if they want any chance of defeating the robots who took over their government.

Characters

Roxi

Roxi (Secretary Outfit)

Theo

Jack

Robo-Cop

Boss

Trouble in Paradise Video

Behind the Scenes

This was a fun project that took an exhausting amount of time and work to create, but I am proud of how it came out and loved showing it to my friends to see their reactions to all the silly scenes. For my story I used the game called Animal Crossing so I had a lot of limitations for making it fit the high-tech dystopian theme so I had to be creative at times, but I tried to take a different approach with it by taking on more of a silly comedic narrative instead of a serious one because of how cartoony the game is. This is why the Boss robot was based more on him wanting to learn about human customs than actually being villainous. Also I learned a lot this semester and was able to use those new skills throughout my final project so I will explain my process and how each skill from class was represented.

Scene Setup

Creating this entire video took over 90+ video clips from Animal Crossing. Every reaction and camera shot change is a completely different video clip. I had to personally set up every scene by choosing and arranging furniture, wallpaper, flooring, etc. Attention to time mattered a lot as well because Animal Crossing is connected to the real time, so if I want a morning scene I have to record it early in the daytime before the sun starts setting and night scenes required me waiting hours later to record them. Since my character in the game played literally every character in my story I had to make sure I chose positions for where I imagined each character would be standing and memorized it so that all clips would look like all characters were actually in the same room together. This is why what we learned in class about cinematography, especially about camera angles, helped a lot because I was able to set up my scenes better for dramatic effects

Design Process

Imagine you are making a stop motion video, but you only own one doll so you have to change the doll’s clothes for every scene if you want to do a different character’s perspective, that is the equivalent of the tedious work it took to make this full video. Every scene with a character change I had to literally redress my character to become the other character. But for the design process representation from this class, I will say that the skills I learned about editing and the art of design was definitely used on Canva. For my intro and outro I was able to make my videos on there and chose simple backgrounds like a faded mountain so that the focus would be more on the text, but the mountains still fit the nature theme of the story being about an island taken over by robots. All my transition videos were also created on Canva. They were mostly only used to portray the pass of time and for the scenes like the Boss collapsing or the orbs breaking because there wasn’t any way for me to actually make those scenes in Animal Crossing. For the word format in transition videos I tried to make them match the theme for an emotional effect. For example, when the boss threatened Roxi on the beach I made his words to her fade ominously; for words when the orbs broke I chose font that cracked; and for the Boss collapsing I chose words that fell down.

Audio Editing

There is a lot of various sound effects used throughout the video. Some scenes like the orbs breaking and the Boss collapsing relied heavily on sound because those were explained mostly through text than imagery. Background music was also edited in for certain scenes if I wanted to portray a certain feeling. Like for the final ending video I used peaceful happy music because the island was now saved and free from the robots. I wasn’t able to get voiceover audio for the dialogue so I had to edit in subtitles instead which was surprisingly a complicated process because some of my characters’ lines were too long and had to be shortened just to fit in the shot, not to mention that some video clips were too short so there wasn’t enough time to read the dialogue line so I had to delete those from the storyline. Once I was done with the subtitles I had to make sure they matched up with any sound effects that were used alongside character reactions. My audio editing was completed using the Audacity app that I learned how to use from class. I just saved and edited in the sound effects I wanted to use for my video.

Video Editing

This was one of the longest processes for making the final video because I had to take the 90+ video clips form Animal Crossing and connect them all together in exact order to make my story. Each video clip is between the range of about 3 to 8 seconds long so I needed a lot to form a long enough video. The use of filters in videos was also very useful for my story because I was able to use a static-looking one whenever I wanted to portray that a robot was nearby and watching one of the characters. Once I had all my video clips ready I connected them all together using iMovie and then afterwards I added in the intro, outro, and transition videos into their correct spots. My final video was then uploaded to Youtube so it could be shared.

The Story So Far

Story Progress

So as shown in my trailer post from last week I am using the game Animal Crossing to create my story. This week the focus was on figuring out the full story which is about robots who took over a peaceful island and the villagers formed a secret rebellion to take down the robots and get their island back. The video itself will be showing the rebellion at their meeting and then them executing their plan by sneaking into the Town Hall that was taken over by the robots and they will take out the leader robot. Executing this story idea in such a very cartoony game might be hard, but I think it is still possible. My biggest concern last week was that I wasn’t sure how to add dialogue to my video to help tell the story, but I figured out that I will just add subtitles for whichever character is talking at the time.

Editing Process

I am expecting the final video to be between 8 to 10 minutes long because every scene recorded is about a 5 to 10 seconds long clip which means I would need about 100+ clips to make a long enough video. It is a tedious process and requires a lot of work because I have to personally set up each scene with characters, backgrounds, sound effects, etc for each clip even for the really short ones which takes a lot of time. It also doesn’t help that the game is connected to real time so if I want to record a morning or night scene it has to be at the exact time and I can’t wait too long for morning scenes because the sun will start setting in game if it gets late. At the moment I am working on the intro and outro using Canva. I was also working on the beginning scenes and editing them together on iMovie.

My Creative Journey: Week 12

Summary

This week allowed me to be really creative and think outside the box for my trailer idea. I put a lot of time and effort into it so I enjoyed how it came out in the end. I still need to think of the full actual story for the final project, but for a sneak peak at the creation you can watch my trailer and the whole process behind it on my post called Coming Soon! I also did three Daily Creates this week which can be found on my post called Inside My Creative Mind.

Coming Soon!

Trouble in Paradise Trailer

Video Process

Figuring out how to actually create the video was the hardest part because I am not experienced with animating and I don’t know enough people who would be willing to act out the scenes for a live-action video, so I had to resort to using the game called Animal Crossing to make my trailer. I personally think the trailer came out cute but kind of goofy since it’s such a cartoony game and there was a lot of limits for how much I could portray a storyline from it.

The story was supposed to be how a peaceful island was taken over by highly advanced robots who crashed onto their land. The story is told visually so I tried my best to make it as clear as possible with the transition scenes. The final scene was shot from first-person point of view so it shows the other character’s shock and reaction to seeing a robot enter the town hall office. I think it was a good ending scene for the trailer because it leaves the audience to guess what happened next which helps for leading into the final project which will present the full story of what happened after the robots took over the island.

Creating it required recording multiple short 5 to 10 second long clips from the game. It was extremely tedious and required multiple retakes to get the scenes exactly how I wanted them to look. Camera angles and the filters mattered a lot to me because it helped with making the shots look more cinematic. Afterwards I took the video clips and connected them all into a full video using iMovie. I was also able to use Canva for the intro and outro. The intro I used a nature design background since it was supposed to be before the robots came and then for the outro it was represented with more of a tech design for the robots. Reviewing the video afterwards my biggest complaint was mostly the sound effects specifically the part with the crash explosion because it sounds too quiet. I am also concerned about when I make the full project because I have to tell a full story somehow without verbal audio so I have to learn how to either add in subtitles for dialogue or maybe speech bubbles somehow.

Inside My Creative Mind: Week 12

Cool New Pet

For this Daily Create I was supposed to use a random animal generator to see what new pet I would get. For mine I got a Bandicoot which I never really heard of so I had to look it up and it was a pretty interesting animal and would be a cool pet to own probably if it wasn’t a wild animal.

Island Survival

For this Daily Create I was asked if I could survive stranded if I had the necessary survival supplies. I wanna say yes that I could, but in a stressful situation like that I feel like I would fail and need someone to rescue me after a few days

A New Secret Agent

For this Daily Create I was supposed to use a agent name generator to create a new secret agent. For mine I got the name Agent Green Archer and then I used an ai art generator to bring her to life!

My Creative Journey: Week 11

Summary

This week was just days of relaxing and enjoying all the effort put into the earlier weeks for our radio show project. It was fun being able to listen to everyone’s shows play live on the radio and I loved getting to experience having a bunch of people see my show! For more details on my experience you can go to my post called Lights! Camera! Action! I also completed three Daily Creates which can be found on my post called Inside My Creative Mind.

Lights! Camera! Action!

Radio Show Experience!

Noir Games Radio Show

It was so fun being able to see my own creation play live on a radio and it is definitely an experience that I will never forget! I put a lot of effort into Noir Games so I enjoyed reading everyone’s comments and compliments on Discord. I’m happy that everyone appreciated the sarcastic lines of the characters so much, especially the ones written for Dr. Oblivion because those were my favorite too. I am assuming this is how producers feel when they finally get to reveal their shows, movies, etc after weeks of work. I was not able to talk live on the radio due to complications with a noisy background because of my family, but I was able to still answer various questions through Discord text on the process of creating the radio show and the thought process behind the choices my group and I made for it which was nice to experience. If anything, after listening to Noir Games play on the radio I wish more background music was edited in to make it sound more like a game show. Also maybe more sounds of an audience reacting in the crowd to make it sound more realistic.

Spotlight: Fearless Femmes!

Fearless Femmes Radio Show

I was also able to experience listening in on the other radio shows presented but the one I want to put a spotlight on is Fearless Femmes! I enjoyed listening to their show a lot! It sounded like a realistic gossip talk show and there was a lot of funny moments like the story about the person who found out their boyfriend was a robot. I think it was a good idea that they used their actual voices to record instead of ai because it made it feel more personal and relatable when they would share their stories. Also the use of the telephone ringing every time there was a new caller was a good transition sound for telling the audience a new person’s story was about to be introduced each time. I also don’t want to forget mentioning their intro, commercials and radio bumpers which also sounded pretty realistic and very detailed. Overall, this group put a lot of work into their radio show and if it was real I probably wouldn’t mind tuning in to listen to more funny episodes!

Inside My Creative Mind: Week 11

April Fools!

For this Daily Create it was April Fools Day themed so I showed a prank that I did to my friends. I created a fake account to look like a stranger with the name Bo and pretended like I knew my friends to get their funny reactions.

Deciphering Gone Funnily Wrong

For this Daily create I was supposed to try to decipher a page from an old book. For my page it looked like they were having fun in water so I added speech bubbles with the text “The first ever pool party!” and “What a jolly good idea!”

Just as Confused as You

For this Daily Create I was supposed to show an ironic photo so I chose a picture of Iceland because it has the word ice in it but the country itself is mostly grassy land so it is kind of funny and ironic.

My Creative Journey: Week 10

Summary

Short summary because most of my experience is already described in the other post about my audio show project. This week was a little crazy because working on a group project completely over the internet can make communicating very complicated and leads to a lot of misunderstandings, but I think it worked out in the end. I don’t fully love how the game show came out, but my expectations for the completed product might have been a little too high for this idea. To read about the entire process and see the complete audio show you can go on my post called Noir Games. Also I had to make 2 Daily Creates this week which can be found on my post called Inside My Creative Mind.

Noir Games

In this futuristic radio game show called Noir Games, Runa is paired up with Max who she clashes with while trying to answer questions because they can’t seem to agree on anything. On the other team is Yohan and Lenore who seem absolutely perfect while suspiciously getting every answer correct as if they are geniuses. As the show goes on, things aren’t what they seem as Runa and Max unveil a secret behind the scenes. Also guest appearance of Dr. Oblivion as the hilariously snarky game show host!

  • Runa [Team 1]
  • Max [Team 1]
  • Yohan [Team 2]
  • Lenore [Team 2]
  • Dr. Oblivion [The host]

Noir Games was inspired by my two old post called Mission: Probably Impossible and Noir Games Ideas. I was in charge of writing the whole script so when writing our dialogue I wanted to make it as entertaining and funny as possible which is why I gave Dr. Oblivion very snarky lines and comebacks to any of the sarcastic comments the other characters were saying. Making sure the storyline and plot twist all added up was very important for making sure the plot made sense in the end which I believe was portrayed well. To make sure we kept the tech-noir theme we asked only futuristic questions in the game show that could possibly be real in the future. The commercial also kept the futuristic approach to stay on the theme.

For my character Runa all her lines were recorded and then separated into various sections on Audacity before being saved on a Google drive that could be shared with the rest of my group. These recordings were later edited in with the rest of the characters: Max, Dr. Oblivion, Lenore, and Yohan, so that the actual scenes could be played out and organized first before the sound effects, background music, intro/outro, radio bumpers, and commercials were added in.

For specifically my radio bumper and commercial it was made using Audacity with sound effects added in and a recording of my voice used for the dialogue. For more information on the process of how I made them you can see my post called Noir Games Intermission. Once the whole radio show was complete we uploaded it on SoundCloud so that it could be shared.